Correct motivation is key

Motivational system that combines something from both worlds in making the best possible outcome. By combining classic education with gamification/ gaming principles students get to experience school from a completely different standpoint.

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Who are we...

Maximus is a motivational system for schools. It is a digital and innovative software that focuses on making the most of students life in school. It utilises different aspects of gamification in order to deliver a playable app through which students will strive to be better and at the same time will have fun while doing so.

The power of Maximus

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Innovation
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Convenience
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Gamification
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Unique rewarding system
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Teamwork
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Innovation

Maximus is a motivational system for schools. It is a digital and innovative software that focuses on making the most of students life in school. It utilises different aspects of gamification in order to deliver a playable app through which students will strive to be better and at the same time will have fun while doing so.

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Convenience

"Virtually done from home" refers to the use of technology that enable individuals to complete tasks and fulfill responsibilities remotely, without having to be physically present in a specific location. This can include working, studying, and participating in other activities that would typically require in-person interactions. These can be done via internet browser or our Maximus app.

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Gamification

Gamification is the process of using game design elements and game thinking in non-game contexts to engage and motivate people to achieve their goals. In education, gamification can be used to make learning more engaging and interactive. For example, teachers can use gamified elements in the classroom such as points, badges, and leaderboards to motivate students to learn and achieve their goals.

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Unique rewarding system

In education, a rewarding system can be used to recognize and celebrate student achievements, such as completing assignments, getting good grades, or participating in class discussions. It can also be used to encourage students to engage in positive behaviors, such as being respectful to others, working well in a group, or taking responsibility for their own learning. Points gained for such activities can be used in the store to purchase benefits, contribute to school collections or improve avatars.

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Teamwork

Teamwork refers to the process of working collaboratively with a group of people in order to achieve a common goal. It involves the sharing of ideas, responsibilities, and tasks among the members of the team, and the ability to communicate effectively and work together towards a shared objective. Teamwork is often associated with positive outcomes such as increased productivity, creativity, and job satisfaction.

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Questions?

Contact

Maximus
Mikovíniho 217/4
917 01 Trnava

ID: 37840371
VAT number: 2023029525

Be a part of European innovation in education. Enable your students to share the experiences of students from European countries. Schools in Spain, Greece and Portugal have already tried it, what about your school?